If the list length exceeds the length of the enum, then instead label it "List too Long" or something? Speaking of which, can FullInspector even show this?

New comments cannot be posted and votes cannot be cast. omg that looks stupid.

For help, or to report any issues you're currently having, please visit the ProBoards Support Forum. Select Post; Deselect Post; Link to Post; Member. Previous Thread; Next Thread ; Please make a selection first; new « Prev; 1; Next » felipegs New vMember. Also, I thought that List> also can't be serialized/shown in the inspector. eidt: Had my variables as private instead of public. Otherwise it is very hard to write the GUI code for editing (keys keep jumping around!). 221k members in the Unity3D community. Give Gift; Back to Top; Post by felipegs on Jun 18, 2020 23:30:12 … Unity has given a source code example that works around the problem. :P

EDIT: Figured out my previous questions, but now I'm stuck trying to figure out how to display the properties from a base class. http://blogs.unity3d.com/2014/06/24/serialization-in-unity/. A User Showcase of the Unity Game Engine. Posts: 12 Animator Inspector not showing? Is there possibly something I have clicked in the inspector that would prevent this from showing or anything obscure that would do it? This seems terrible at first, but then you realize for small numbers of keys it's likely to not matter, and might even be faster if you can do a compare on several keys for cost of one GetHashCode call (more likely with enums, ints, or strings with unique prefixes). Posted by. http://blogs.unity3d.com/2014/06/24/serialization-in-unity/. I would pay for a tutorial that explains how to fix it, I wouldn't pay for an asset that effectively hides the problem and means that I still don't know how to solve the original problem.

However, in classA I have classB that inherits from nothing. just me. It's a little janky, requires more typing, and is in general not nearly as nice as a fully featured dictionary inspector+serializer, but it is a quick solution that gets you pretty far. The variables need to public, not the class :), Also if suggest using [SerializeField] before the variable to show it in the inspector. News, Help, Resources, and Conversation. I also recommend you don't use a straight dictionary, but an Ordered Dictionary - usually you do this by having a class that wraps a dictionary and a list, so that you can iterate the keys and always get them in the same order. r/Unity3D: News, Help, Resources, and Conversation. Both your width andd height variables are marked as private, so they won't show up in the inspector. News, Help, Resources, and Conversation. :P. [EDIT] D'oh missed the post by /u/Skjalg Yeah, what they said. edit: [Fixed] For those of you not smart people coming here and going "YEAAAHHHHH..." save your script. Would that be able to replace the default inspector serializer? Showing fields with accessors in inspector? Some way to ensure I don't have two of the same keys added to one list in editor. u/ghosttr.

How do I show the properties of classB in the inspector? The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. The FullInspector2 asset does a good job of exposing dictionaries.

Pardon me, what do you mean by the class? public class MapGenerator : MonoBehaviour public int width; public int height; eidt: Had my variables as private instead of public. (From your example, MyEnum key couldn't be the same as any other's in the list) ~~.

Or maybe your scripts have compile errors and these particular scrips have not compiled yet? Press question mark to learn the rest of the keyboard shortcuts. Still not showing on the Inspector. This website is using a security service to protect itself from online attacks.

Is there possibly something I have clicked in the inspector that would prevent this from showing or anything obscure that would do it? I'm using FullSerializer (JSON) for serializing game data to files, etc.

If this problem persists, please report it to us on our support forum! Yes, Unity absolutely cannot serialise dictionaries. Hello smart people! Why not create a serializable class containing myenum and int as two fields? If so, is it possible to use a different serializer instead of the Unity default one for the inspector of this script? News, Help, Resources, and Conversation.

But it would end up being List where classA contains a List. Lookup time really isn't a big factor here anyways.. You're right, this would probably work as well.

Animator Inspector not showing? Press J to jump to the feed. New comments cannot be posted and votes cannot be cast. I then copied and pasted that rendition of the script here. 3. 3 years ago. log in sign up. r/Unity3D. My bad. Maybe a little arrow in the inspector header? It might get pretty messy in the inspector. A User Showcase of the Unity Game Engine. If you're crying about linear search performance, then let's let's have a conversation about how you're serializing to JSON or using some complex library from the asset store.

If you mark the width and height as public then they'll shoe up, also make sure you have no errors in your code. You could improve the search time by implementing a property drawer that sorts, but that seems like it would get annoying and you would lose another benefit this has: if you are mapping from a key to a much more complex structure that you may want to iterate on, then switching between which value is associated with a key is achieved by just reodering the elements in the list (don't even need ReorderableList, just duplicate the element in the standard crummy array inspector). A User Showcase of the Unity Game Engine. YMMV. Press question mark to learn the rest of the keyboard shortcuts. Yeah, this may be the method I go with, as it doesn't cost me anything and is pretty simple. It'll save you a lot of time, and even then if you don't want to buy it you can use the trial for free, but it limits you to not being able to build to a mobile device. I've been trying to expose Dictionaries in the Inspector (Or more specifically a List>), and am having trouble. The way you retrieve a value by key is using the Find or FindIndex functions (on both Array and List). Yeah, I was looking at FullInspector. Haha! Finally ... full inspector is OK but I don't recommend it (or its rivals) for this situation: its fine if you want a proprietary inspector, but .... this is a basic coding problem and most of us need a straight code solution (which there are). [Solved] Go to. A User Showcase of the Unity Game Engine. Cookies help us deliver our Services. User account menu. To draw it, I recommend you use ReorderableList - either the unofficial one buried in Unity, or the open source one on github.



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