Currently a good place to do this is Lave-Diso-Leesti-Zaonce where there are 5 types of rare goods available from 4 stations all about 10LY from each other. Due to being produced in small, limited, batches there are rations on the number of each rare commodity a Commander can own at a time. The first method is to utilize the Lave cluster.

Elite Dangerous is a space simulator game by Frontier Developments based in the year 3306. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! With a full set of upgrades it can carry in excess of 100 tons while still keeping a shield and having a very respectable jump range with a full hold. As long as it gains rep and $). There are no hidden pockets of space for an industrialist to build powerful armadas from. The last and arguably best method is flying the great loop. This may appear that a particular good has been removed from the game, when in actuality, the rare good is still in the game code, it is just not for sale or listed until it becomes legal to be sold at the station/outpost/starport it originates from. Does this game even have a plotline or backstory. Rares increase in value the further away from their initial market they get, take them 150-170 light years for upwards of 15,000 credits of profit per tonne. All rights reserved. Rare Commodities or Rare Goods in Elite Dangerous are special trade goods that can only be purchased from one place and are in short supply (often only a few units available at once per commander meaning that you cannot just wait around for more to become available).

To that end, it is recommended that beginning players choose a home station and trade or run missions for that faction until they are able to fly a Cobra. The E:D community has created several tools for pilots to find and optimize ideal trade routes. Lolol! burn420247 3 years ago #1. For small ships you can fill the hold with a few tons and make speed run.

For more active players, this also reduces the need to sit in a station and wait for supplies before heading out again.

Do you have a recommended cargo hold amount and jump distance? And finally, the metals and minerals mined are then sold in stations depending on their economies. ALL RIGHTS RESERVED. This hub of stations can supply approximately 80 tons of rares at their max supply levels.

If EVE is all about risk vs reward, then Elite: Dangerous is all about time management. These rare goods are unique because they increase in value the further you take them from their source of origin. Although this data was for Lavian Brandy, all other rare goods follow the same trend. recommended cargo space, eh maybe 35-50? (solved) ANyone know any good rare trading routes that go though empire stations? This hub of stations can supply approximately 80 tons of rares at their max supply levels. Retail 1.02 introduced changes such that for each rare good you have a personal quota - once you have met this quota you will not be able to buy any more. All 141 Rare Commodities are listed below. Enter your location to find the closest stations with rare commodities. I am in a asp explorer. Instead of many short trips to make a million credits, a player can spend one hour a day and only have to make one trip to earn a couple million in profit. Haven't mined since January - what's profitable these days? All is not lost. The graph on the right shows the general trend in how the payout (on the Y axis) changes depending on distance (X axis). Secondly, Lave is about as close as you can come to Jita in Elite: Dangerous. Elite: Dangerous Rare Good Route. The universe of is full of empty space and few players, but Lave is a very recognisable location and is much more likely to have player regular traffic – especially since many players in the area will be running rare goods. For those not familiar with Elite history Lave, was the starting point of all the previous Elite games. Español - Latinoamérica (Spanish - Latin America). Frontier Developments put out the message Thursday that the Powerplay beta will be slightly delayed so players who haven’t been doing so may still have time if they get started now.

Sidewinder & … Just keep in mind that the solo world and the open one have linked markets, so it is very hard to know how many invisible players are also competing for each resupply.

The great loop is an approximate 2526 light years round trip. is rare even a thing in the game now? Find out how! The website also contains a link to the spreadsheet which was used as a base. © 2020 GAMESPOT, A RED VENTURES COMPANY. The route planner will try to find waypoints every 1.000ly or so, based on the best range provided by your max jump range. Most casual players have found a fairly reliable short distance trade route and are playing space trucker while saving towards their next bigger space truck but that just wont cut it with only a little while remaining. The mechanics behind trading in rare commodities are pretty simple. Down Empire way rares systems are usually 25-50 LY apart. Would you like to join the Imperium News staff? Oct 8, 2016 @ 1:03pm Good rare trading routes for empire? By using this loop, pilots can make the most out of the second method as they are always moving from one rare station to the next without a dead leg. The next method is to pick two rare suppliers at opposite ends of the universe and just trade directly between those two stations. The state of the factions in a system can now affect the allocation total of rare goods. Elite: Dangerous Rare Trade Route Generator. Smart traders plan epic round trips picking up as many rares as they can. While an upgraded Hauler can manage some profitable trading in rare commodities, it will require more jumps and more stops, even with a fully-upgraded frame shift drive. Rare goods are supplied at only one station in the whole universe. This abundance allows a player to quickly fill their cargo hold without waiting on stations to resupply. As a for a basic rule-of-thumb, goods need to be at least 160 LY from their point of origin to return twice their purchase cost.

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