When playing larger games, or historical refights, an element of foot generally represents between 500-600 foot other than horde, 1,000+ horde, or 250-300 horse or camel riders.

Deployment changes to encourage historical troop deployment. In DBA 3.0 it is possible for these camp followers to leave the camp in the capacity of a decoy or false reinforcement.

I decide to add 2 more War-Wagons for 16 points, 2 more Mixed Flailmen and Halberdiers (Blades) for 10 points, 1 Mounted Scouts With Crossbows (Light Horse) for 5 points, and 2 Hussite Cavalry (Knights) for 20 Points.

Each of the 300+ army lists now has a background section including suggested additional reading. The entire army list section has been expanded and while retaining over 300 army lists additional sub-lists … Both cost no points. Generals can command all of the troops in their army.

Depending on the army and period the actual number of figures is variable. Example 3 ­ Hussite Army (Book IV/80) -- I want to create a post-1420 Hussite army (mainly in an attempt to add Hussite cavalry to the mix). The army must contain at least a quarter of the minimum of all compulsory troop types, with the exception of compulsory generals, baggage, naval, or fortifications. It can contain no more than a quarter of the maximum of any troop type. These elements are the basic building block of your army. The game rules are incredibly simple and easy to learn and games seldom take more than an hour to finish. The Defender can place up to 10% of the defending army¹s AP strength in the BUA before any other deployment is performed.

Other elements represent up to 25 elephants or 50 chariots, war wagons or catapults and early cannon. Each army consists of twelve troop elements. But DBA 3.0 doesn’t stop there. Remember that each army includes a required camp and an optional camp-follower. Foot troops within a BUA suffer no modification for being in Bad Going as long as their opponent is outside the BUA. Each army will have only one general chosen from any general element listed as either C-in-C or sub general. If used, optional compulsory requirements must be followed. Create a free website or blog at WordPress.com.

The DBA army lists can give these.

The resulting system is more subtle than may be immediately apparent, and is the fruit of much detailed development work. DBA is about fighting battles, not skirmishes; it just uses fewer miniatures to achieve this. Horse and Musket DBA by Ernst Boeder for Napoleonic and SYW gaming.


The point cost for elements is based on the following table: Armies are based on DBM army lists, but contain 100 to 150 army points.

This leaves me 32 points for additional elements. The rule mechanisms were [in 1990] then entirely new.

As with earlier versions the surface of the game board is by default clear and open terrain. The army lists run from Ancient Sumerians on up to Late Medieval Burgundians and Swiss. However, the actual placement of the elements in the BUA is not performed until all other deployment is complete. DBA 3.0 introduces several changes to the rules. Generals cost the basic cost for their element type. The whole army comes to 100 points. After the screen is removed, the Defender deploys any elements within a BUA. Changes in rear rank support to provide greater consistency with historical depths. Physically, an element consists of a rectangular base with one or more figures or models attached. Despite the changes, and several additions or clarifications, DBA 3.0 remains a very enjoyable and far from complex game system. The much-discussed “built up area” has been expanded to cover cities, towns, forts and edifices each adding their own specific attributes to the game. This short description will, I hope, explain a few aspects of the rule book and be useful for those that are new to DBA or those familiar with earlier versions. Other articles on this site will expand on this short introduction. I add 2 Islemen Blades for 10 points total, 3 Highland Warrior Bows for 12 points total, 1 Highland Scout (Psiloi) for 3 points, 3 Highland Rabble (Hordes) for 3 points total and 1 more Lowland Scots Yeoman Spears (Pikes) for 4 points. Take your favorite fandoms with you and never miss a beat. We recommend that a BUA have the same effect as a Woods during the game, with the following exceptions: Deployment should be in secret.

Example 1 ­ Scots Common Army (Book IV/16) -- I want to create a pre-1162AD army for Badger even though his math skills are better than mine. The army requires a Knight General, 3 War-Wagons, and 3 Mixed Flailmen and Halberdiers (Blades).

Some screen can be placed between the armies at the time of deployment. Many lists are further divided into sub lists with all having a brief, but clear, description of the troops forming the army. What is this latest version about and what will it deliver? The whole army is 101 AP. Littoral landing parties can consist of up to 1/3 of the total available elements for an army. The DBA gaming table is a flat surface which for 15mm scale figures is typically 600mm by 600mm and you will see this sized table, along with my 15mm troops, featured on this site. This adds up to 49 points. Since all battles end in outright victory, the organiser’s work is minimised.”.

In DBA 3.0 terrain pieces include areas of fields, with or without crops, woods, towns or cities, hills, gullies, areas of marsh as well as water courses such as rivers and waterways. A revised terrain placement system producing a less player customised battlefield which enhances the game. If this happens, try to adhere to the standards as closely as possible. Games should be played on an area that is a minimum of 3600p by 2400p (3' by 2' in 15mm scale).

The whole army comes to 100 points. I add 2 Ettrick Archers (as Psiloi) for 6 points, 1 Ribauld Horde for 1 point, and 6 more Lowland Scots Yeoman Spears (Pikes) for 24 points.

Larger games involving more miniatures are also possible. For Double-Based Elements (DBEs), pay only the points for the lead element. Additional terrain types such as gullies, rough going and a range of built up areas to provide more variety. To determine sides of the game area, number one long side 1-2 and the other 3-6 and roll a die. DBA 3.0 also supports a slightly larger playing area for those that prefer this option.

Larger moves to encourage more dynamic play. For example, a DBE consisting of a Bow(X) backed up by a Bow(O) costs only as a single Bow element. Armies deploy normally. The army requires a Knight General, 1 Norman-Scots Knight, and 12 Lowland Scots Yeoman Spears (Pikes).
In the basic game the 12 elements represent the major combat groupings of an army. The visual aspects of the game can be greatly enhanced by well constructed terrain pieces. (Note that a 2% percent ³grace² amount is not a bad thing.) I won’t try and describe them all here how ever, some of the most significant include: There are of course several other changes, too many to describe here. Back in 1990, when first released, DBA took the wargaming community by storm. An introduction of solid and fast ratings to better model the differences between some troops.

Complete with clearer diagrams DBA 3.0 is a far superior rule set than previous versions. The rules themselves include many enhancements designed to streamline play, reduce gamesmanship and to ensure DBA both produces a realistic simulation of Ancient and Medieval warfare but also an enhanced the game. To this you add terrain pieces. In all cases, round any division to determine the number of troop elements up ­ with no result less than 1. The entire army list section has been expanded and while retaining over 300 army lists additional sub-lists are included. De Bellis Antiquitatis 3.0 - Free download as PDF File (.pdf) or read online for free. Hopefully this short primer on DBA 3.0 explains a few of the DBA basics for those new to Ancients, as well as the changes from earlier versions for those DBA veterans. This leaves me 49 points for additional elements.
It should be noted that a Hussite army does not require a camp or camp-follower because of the war-wagons included in the army. They started from the assumptions that the results of command decisions could be shown rather than the minutia of how orders were communicated and interpreted, that the proportions of different troops fielded were decided by availability within their culture and not cost-effectiveness against the current opponent, that differences between troops of the same class and era were relatively unimportant, and that most shooting regardless of theoretical weapon range was at very short distances.

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